#pragma once
#ifndef _MENU_SCREEN_H_
#define _MENU_SCREEN_H_

#include "cocos2d.h"
#include "MenuButton.h"
using namespace cocos2d;
class MenuScreen : public cocos2d::LayerColor
{
private:
	SpriteBatchNode* spritebatch;
	SpriteFrameCache* cache;
	MenuButton *mStartBtn;
	std::vector<Sprite*> mListCloudy;
public:
	MenuScreen();
	~MenuScreen();
	static void start();
	static void stop();
	static cocos2d::Scene* createScene();
	virtual void update(float dt);
	virtual bool init();
	void initGlass();
	void initCloudy();

	CREATE_FUNC(MenuScreen);

};

#endif //_MENU_SCREEN_H_